Hi
I have a 3D engine that run entierely in one thread. I can’t separate inputs from renderer.
I subclassed QQuickItem so my entiere engine can render with QML’s OpenGL context.
Everything works fine on Windows because there is no threaded renderer.
But there is on MacOSX. So it crashes everytime QML wants to call my engine because my engine run entierely on the renderer thread.
Is there a way to deactivate threaded renderer?
If not, what is the Qt solution to be interoperable with non threaded opengl engines?
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