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Binding in a looping Sequential Animation doesn't work?

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Check out this code:  SequentialAnimation on coord {             NumberAnimation { to: topw.width; duration:2000 ; easing.type: Easing.InQuad }             NumberAnimation { to: 0; duration:2000 ; easing.type: Easing.OutQuad }             loops: Animation.Infinite             running: true         } I can log topw.width and see that it changes as I resize my window. However this animation seems to start with only the initial value of topw.width and then not look at it again. How I can I have the binding consistently update while the animation is running?

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