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How easy would it be to have QML files import relying on a custom virtual filesystem?

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0 A.D. is an open-source game which currently uses a custom XML-based implementation for its GUI. I’m wondering how hard it would be to port it to QML, as that would solve issues such as text rendering and give us a lot of features “for free”, while providing a nicer language for UI definition. As the game is meant to be highly moddable, it implements a custom virtual filesystem, so that you can write a mod that is mounted over the main game files, and your files overwrite those of the main game. This is what worries me, how difficult (if possible at all) would it be to get QML to work with this virtual filesystem instead of the local filesystem? I’ve read http://qt-project.org/forums/viewthread/4914 , which gave me hope until I got to the message about this feature being removed in Qt 5. Is there a replacement for this feature, or plans for one in the short term? And, if the answer is no, is there any other approach I could follow to achieve this?

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