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QML, how to make the contents of one menu dynamically depend on the contents of another

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I think I may have finally worked out a way to do this. In the ActionBarActionDelegate I need to latch onto the enabled property and then effectively export this by emitting a signal for the ActionBar to handle. It can handle it by setting the int property to the appropriate action button count. in ActionBarActionDelegate: Item {     property int actionIndex: 0    // Index of the action in the action bar list (if set)     property Action action     property alias iconHeight: actionButton.height     signal activationChanged(int actionIndex, bool active)       id: actionButton     height: 70     width: height       onEnabledChanged: activationChanged(actionIndex, enabled) ... and in ActionBar             ActionBarActionDelegate {                 iconHeight: barHeight * 0.9                 actionIndex: index                 action: Action {                     iconSource: modelData.iconSource                     text: modelData.text                     onTriggered: { modelData.triggered(); }                 }                 // Does action icon overlap with the title text?                 // Disable (and implicitly hide) actions that would overlap the title text                 enabled: ((titletext.x + titletext.width) < (actionsRow.x + actionsRow.children[index].x))                 onActivationChanged: {                     if (active && actionIndex < overflowCount)                         overflowCount = actionIndex                     else if (!active && actionIndex >= overflowCount)                         overflowCount = actionIndex + 1                     console.log("Activated on index:", actionIndex, "as", active, "overflowCount:", overflowCount)                 }             }

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