You could probably do a similar approach even simpler by using QQuickPaintedItem or even just a Canvas item in QML. While it would technically work, I don’t think I would recommend it as you lose all benefits of hardware acceleration and the performance memory cost would be significant for all but the most simple use cases. However you might even want to consider using Qt Quick 1 on your device as it still works and supports the antialiasing property directly.
↧