I’ve developed an application using Qt Quick 2, and ran into some problems deploying it to systems with OpenGL 1.4. Unfortunately, the hardware in those systems can’t support OpenGL 2, and Qt Quick 2 requires it. Is there a solution where I don’t have to scrape all my UI and reimplement it with QWidgets?
I’ve seen on this post [qt-project.org] and this post [qt-project.org] that it might be possible with a MESA lib? If that is so, how can I convert my project to use the MESA lib?
Edit: This link [qt-project.org] suggests that for my project to use the MESA lib, I must build opengl32.dll and keep it in the same directory as my application’s executable file. Looking for info on how to build MESA, I came across this article [qt-project.org], that details how to build the library with MinGW. My project is built with Qt VS 2010, would the MESA lib work with my application?
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