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Qt 4.8 vs 5.3 for QML performance (embedded: no-OpenGL, soft-float)

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Using a software opengl renderer doesnt sound like a good solution to me. I cant see how it would improve performance over 4.8. Im starting to think that QML in any form is too heavy for this ARM SoC. No matter what i try, i just cant get anything close to acceptable graphics performance.

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