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Combining GraphicalEffect with custom Shader Effect

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I am trying to use the Glow effect on the output of a custom shader effect (Stoke/outline). Below is the code that i am trying to use but it looks like we can not combine the custom shader with graphical effect. Image {         id:icon         x:50         y:200         width:130         height:130         source: "Images/icnRadio.png"         visible: false     }       ShaderEffect {         id: stroke         visible:true         x:50         y:200         width: 130         height: 130         property variant source: icon         property variant delta: Qt.size(0.5 / width, 0.5 / height)         fragmentShader: "            uniform sampler2D source;            uniform highp vec2 delta;            uniform highp float qt_Opacity;            varying highp vec2 qt_TexCoord0;            void main() {                lowp vec4 tl = texture2D(source, qt_TexCoord0 - delta);                lowp vec4 tr = texture2D(source, qt_TexCoord0 + vec2(delta.x, -delta.y));                lowp vec4 bl = texture2D(source, qt_TexCoord0 - vec2(delta.x, -delta.y));                lowp vec4 br = texture2D(source, qt_TexCoord0 + delta);                lowp vec4 gx = (tl + bl) - (tr + br);                lowp vec4 gy = (tl + tr) - (bl + br);                gl_FragColor.xyz = vec3(0.,0.,0);                gl_FragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * qt_Opacity;                gl_FragColor = vec4(clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * qt_Opacity);            }"     }       Glow {         width:130         height:130         anchors.fill: stroke         radius: 16         samples: 32         color: "red"         source: icon         spread:0.5         visible:true         } Only one effect is applied on the icon either its stoke/outline or Glow. But i want in this way, First the stroke/outline shader effect is applied on the icon image and then on its output the Glow effect is applied. Is it possible to do it?

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