Problem Solved:
QOpenGLFramebufferObject* SceneRenderer::createFramebufferObject(const QSize &size)
{
QOpenGLFramebufferObjectFormat format;
format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
format.setSamples(0);
return new QOpenGLFramebufferObject(size, format);
}
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