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OpenGL and QML overlapping

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Hello there! I am currently developing some tool with Qt 5.3 and QtQuick 2, trying to implement an OpenGL control. My template was the Scene Graph – OpenGL Under QML [qt-project.org] Example. It worked really well until i discovered a strange thing: Normal QML components appear to overlap any of my OpenGL drawings which is kinda obstructive if i want to contain my OpenGL rendered thing in the scene graph before other objects. Has anyone encountered similar behaviour and if yes, is there a fix for this?

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