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Strange Lag of QML Garbage Collection

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My game logic is written in JavaScript of QML, and drawing image api is realized in C++: Q_INVOKABLE void drawImage(ColorImage* img,qreal x,qreal y); The strange problem is if I create a big JS object: var __gRes__ = {}; for(var i =0;i<100;i++){             var tmp= {};             for(var j=0;j<400;j++){                 tmp[j] = function(){};               }              __gRes__[i] = tmp;         }         __gRes__={}; The phenomenon is my game lag periodically,even __gRes is reset to ‘{}’ in the end, as above. I profiled and found that: every lag is caused by garbage collection. But my big object is created only for one time. The periodical lag can not be explained. I do not know the garbage collect mechanism of QML. My Qt version is 5.3. Does anyone encounter such problem or do such test?

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