Hi all,
We have our OpenGL ES 2.0 based renderer. Until now, we were integrating it into our Qt app by using a QML Item/Node configuration, but the new rendercontrol API in Qt 5.4 beta seems to be a more flexible solution, and the proper way to integrate.
I’m running the rendercontrol example distributed with the 5.4 beta, and I can only see a white rotating cube, but the QML scene of the app is supposed to be rendered on each of the sides of the cube.
I have used the OpenGL profiler, and there is one texture created, but with no contents on it.
I’m using Mac OSX 10.9.5.
Any ideas?
Thanks,
Robert.
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