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[Solved] dynamic reparenting?

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Hi p3c0, thanks for your answers. Your proposed solutions work. And yes the main-problem is the interference of the ParentChange and the drag-handling. BTW: I found a different solution: In the onReleased-handler I reset the state first. This let me keep the ParentChange-handling.                             onReleased: {                                 dragTile.state = ""                                 dragTile.Drag.drop()                             }

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