This is an update of my previous question:
http://qt-project.org/forums/viewthread/49653/
Finally I located the issue inside updatePaintNode function. I minimized the related code into several lines:
// Profile3DWidget is a subclass of QQuickItem
QSGNode* Profile3DWidget::updatePaintNode(QSGNode * old_node, UpdatePaintNodeData * data)
{
if (!old_node)
{
old_node = new QSGGeometryNode();
}
}
The program crashes. But if I change the created node class to QSGNode, the program will not crash:
// Profile3DWidget is a subclass of QQuickItem
QSGNode* Profile3DWidget::updatePaintNode(QSGNode * old_node, UpdatePaintNodeData * data)
{
if (!old_node)
{
old_node = new QSGNode();
}
}
So what should I do inside this function? Thanks!!
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