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Artifacts with Image rendering

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Hello, I am currently working on a QML project on ARM (Odroid X2 [hardkernel.com]), under eglfs. In short, I am rendering camera frames in an Image. The image data are injected in a QImage on the C++ side and exposed to the Image through an image provider. While the frame rate is quite low (10 FPS), I observe some random artifacts on my image, I check by saving on disk that the original QImage is not affected by noise. The rendering method is not perhaps the more efficient (any advice are welcom on this subquestion ;)), but I am curious of the cause of this constant noise during image rendering. Any hint?

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