i’m trying to create a way to make an image change randomly its scale. i need both the function that provides the random scale and the animation between the scales to be working. But it only does it the first time, any ideas why?
if you know a easy way to do it i will appreciate that
import QtQuick 2.2
import QtQuick.Window 2.0
import QtQuick.Controls 1.1
Rectangle {
id: container;
width: 700
height: 700
function randomscales()
{
var scalesArray = [1, 1,1, 1.1, 0.9, 1.2, 0.8,0.7]
var randomNumber;
var actualStateNumber
do{
randomNumber = Math.floor(Math.random()*scalesArray.length);
}
while (randomNumber == actualStateNumber);
actualStateNumber = randomNumber;
return scalesArray[randomNumber];
}
Timer{
id: count1
interval: 500
running: true
repeat: true
onTriggered: {
scaleAnimation.start()
randomscales.start()
}
}
Image {
id: flor;
source: "flor.png";
x: 100
y: 100
scale: 1
transform: Scale {
id: scaleTransform
property real scale: 1
xScale: scale
yScale: scale
origin.x: 96
origin.y: 104
}
SequentialAnimation {
id: scaleAnimation
loops: 1
PropertyAnimation {
target: scaleTransform
properties: "scale"
to: randomscales()
duration: 500
}
}
}
}
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