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Using qtquick as texture in 3D

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I wrote a small demo as described in Using qt widgets as texture in 3D [qt-project.org] to render widgets into opengl textures for using them e.g. as a 3D ui. Now I wonder what would be the best way to achieve this with qt quick 2.0. In qt5 I didn’t find a way to render a qml scene into a pixmap like this: QPainter painter( &pixmap ); scene->render( &painter ); // render ui updates to texture I’m not sure how to, but maybe it would be possible to use: QQuickWindow::setRenderTarget(QOpenGLFramebufferObject * fbo) Does anyone have an advice or know a better solution? Thanks.

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