Hi belab,
Thanks for the suggestion however I really need to do is to get the image of a rendered QML Item (and its subtree) e.g. using a ShaderEffectSource and then using that image as a texture to use on another QQuickItem derived class which has custom geometry.
As I said, I can grab the texture and I have the custom item. I just can’t create the texture in that custom item yet because I don’t know how to assign it from the ShaderEffectSource from QML.
Any suggestions appreciated.
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