Quantcast
Viewing all articles
Browse latest Browse all 4972

QQuickItem::updatePaintNode() or QSGNode::preprocess() ?

Hi, I see there are two functions for updating content of a custom visual QML item: QQuickItem::updatePaintNode() and QSGNode::preprocess(). In first one we initially create and add new node to the scene graph. But which of them is more preferrable for updating geometry?

Viewing all articles
Browse latest Browse all 4972

Trending Articles