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Drag a copy of an item to Droparea

I’ve been attempting to implement something similar to the QtQuick example drag and drop: http://doc-snapshot.qt-project.org/5.0/qtquick/quick-draganddrop.html It seems quite straightforward to drag...

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QtQuick.LocalStorage 2.0 on Blackberry Playbook

Initializing the database on my playbook does not work like on the desktop so I had a few questions: 1) Where the database is stored on the device? 2) If it is...

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glPopAttrib and glPushAttrib on GLES for rendering fbo to a qquickitem

Hi guys, I’ve extended QQuickitem to create an area where I can call open gl calls directly. Only problem is on GLES/ANGLE platforms I cant push and pop like so This is the preprocess in my...

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Can QtQuick1 and QtQuick2 be used in a same program?

Yes. Qt5.1 is only a few weeks away, anyway. You can already start testing it by compiling from git dev branch.

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How to enable threaded scene graph rendering on Windows?

Hi, could you, please, tell me where should I set the QML_FORCE_THREADED_RENDERER variable to enable threaded renderer on Windows? Thank you!

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glPopAttrib and glPushAttrib on GLES for rendering fbo to a qquickitem

Hi, If i’m not wrong, your calls are reversed, glPushXXX should be call before glPopXXX, otherwise you will have an “underflow” of what you’re trying to push/pop.

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QQuickItem::updatePaintNode() or QSGNode::preprocess() ?

Hi, I see there are two functions for updating content of a custom visual QML item: QQuickItem::updatePaintNode() and QSGNode::preprocess(). In first one we initially create and add new node to the...

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How to enable threaded scene graph rendering on Windows?

Control Panel->System->Preferences->Advanced->Environment variables. Or make a .bat script and add there: set QML_FORCE_THREADED_RENDERER="1" I think that...

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[SOLVED] QtQuick.LocalStorage 2.0 on Blackberry Playbook

I’m sorry, it was all working properly. You can not remove all tables from the database with one command, only separately, eg var db = Sql.LocalStorage.openDatabaseSync(..);   function...

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Program with qml in resource file don't open non-main qml files

I installed Qt 5.0.1 for Windows 32-bit (MinGW 4.7, 823 MB) Then I created simple Quick 2 application. I have two simple qml files: main.qml import QtQuick 2.0   Rectangle {  ...

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Drag a copy of an item to Droparea

It’s C. Is somethink like this:     onReleased: {         if(tile.Drag.target !== null ) { cppModel.copyItem(tile.Drag.target) }  ...

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QQuickItem::updatePaintNode() or QSGNode::preprocess() ?

I think the main difference is that QSGNode try to use as many GPU threads as posible. So the performance can be better.

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Can QtQuick1 and QtQuick2 be used in a same program?

Thank you:)

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Perform movement across path

It sounds like you can use use the PathView [qt-project.org].

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[SOLVED] Creating a QQuickView with a shared opengl context.

It’s not really an elegant solution but i think i found one. Before setting QML file, (setSource) connect a slot to QQuickWindow::sceneGraphInitialized() signal like this : connect(this,...

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QtCreator/Qlm2Puppet cannot render item with "imperative code"

That seems to be a bug, please report it [qt-project.org].

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Drag a copy of an item to Droparea

So that works for adding the item to the C++ model. I still am not sure how to drag a “copy” of the object to add to the model.

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How to use DropArea ?

Forgive my poor English. I write two samples as following. Sample1: import QtQuick 2.0   Item {     width: 200; height: 200       DropArea {...

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QtQuick‘s contents displayed slower than QQuickView’s Window on Windows7

On Windows7,When I started a QtQuick1.x application(Any official example),QDeclarativeView’s Window and qml contents simultaneously displayed as normal,while when started a QtQuick2.0 application(Any...

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addImportPath - QDeclarativeView?

Hi guys, i have an application which loads a Qml-File with the “QDeclarativeView”. My Qml-Files are extended by several QtQuick-Plugins, these are located in a custom directory. I found several things...

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