I’ve created a QWindow that is able to render my game window via my own QOpenGLContext
When I change this window to a QQuickWindow I expected the same to be rendered.
But when I change the class I get a quick flicker of my window and then I goes white as though something is over writing it?
Could anyone tell me why?
Edit: it has something to do with the scenegraph being rendered over my opengl window.
I want qml on top of my window but I dont want to to clear it before drawing the scenegraph.
I know there is a flag to turn off clear before rendering but that doesn’t work.
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