How to use DropArea ?
Not sure why you are unclear about these, maybe you missed some basics of QML; items lower in the file are placed at higher z-index (i.e. on top) of stuff that came before it. an mouse area or drop...
View ArticleProgram with qml in resource file don't open non-main qml files
I created report of a bag: https://bugreports.qt-project.org/browse/QTBUG-28357 I hope the problem will be solved.
View ArticleSuperscript not working in QtQuick 2.0
The <sup> tags for rich text are not working in QtQuick 2.0. It looks the same as subscript. Text { anchors.centerIn: parent textFormat: Text.RichText text: "Normal text,...
View ArticleSuperscript not working in QtQuick 2.0
IMHO it does not make sense to file another bug report, because it will end up at the end of the queue. The priority will be worse for the new report. Better vote for the current one. More votes are...
View ArticleCircular Progress Bar
Hi Guys, Just wondering if you guys knew an effective way to implement a circular progress bar in Qt Quick? Sort of like is seen here http://anthonyterrien.com/knob/ Thanks
View ArticleCircular Progress Bar
There are couple of fabulous examples posted at our wiki by ZapB [qt-project.org]: Busy Indicator [qt-project.org] Progress Spinner [qt-project.org] Based on these examples you should be able to...
View ArticleHow to use DropArea ?
Thank you for your reply, Thomas Zander. I know the basics of QML you mention. My problem is that the behavior of the samples I have described doesn’t follow the ‘basic 2’ (an mouse area or drop area...
View ArticleTree View on QML
Sorry, i’m a bit newbie with about QML stuff. What i’m trying to do is to display a Tree View (Like QTreeView does) with a big amount of items. Is this feasible? I’ve been looking but as far as I know...
View ArticleTree View on QML
Nevermind. I failed hardly. http://qt-project.org/doc/qt-4.8/qml-listview.html
View Article[Renamed] How do I set the QTOpenGLContext of a qml window before I run it.
Hi Guys, I have the following code. QQmlEngine engine; QQmlComponent component(&engine); ...
View Article[SOLVED] Creating a QQuickView with a shared opengl context.
hi Turgut, Would this mean that the two windows render the same content?
View Article[SOLVED] How do I set the QTOpenGLContext of a qml window before I run it.
Hi guys think I have solved this for anyone else looking to do it. QGuiApplication app( argc, argv ); QQuickWindow window; QQmlEngine...
View ArticleFinal question on QQuickWindow vs QWindow Context
I’ve created a QWindow that is able to render my game window via my own QOpenGLContext When I change this window to a QQuickWindow I expected the same to be rendered. But when I change the class I get...
View Article[SOLVED] Creating a QQuickView with a shared opengl context.
As it was. class MyView : QQuickView { Q_OBJECT public : MyView(QWindow *parent = 0) : QQuickView(parent) { ...
View ArticleBasic QQuickitem in a QQuickWindow
Hi guys, QGuiApplication app( argc, argv ); QQuickWindow window; QQmlEngine engine; QQmlComponent...
View ArticleBasic QQuickitem in a QQuickWindow
AFAIK, you need the QQuickView. Another thing: use ::setProperty("parent", window.contentItem()); For some reason, ::setParent() tends not to work.
View ArticleWrong window size and coordinates mapping using QML(QQuickView) on Windows 8...
I have a problem with QML/Qt detecting incorrect screen resolution of Acer W700 (Windows 8) with Intel HD Graphics 4000 (I’ve tried different versions of the video driver with the same result), while...
View ArticleHow can I implement QQuickItem::updatePaintNode() to show an video image...
QSGTexture texture; QSGNode * updatePaintNode(QSGNode * oldNode, UpdatePaintNodeData *) { QSGNode* node; if(!oldNode) { ...
View ArticleRunning vlc-qt qml-based video player
I have this setup: I believe, I do really need to deliver this with help vlc-qt (http://download.tano.si/vlc-qt/0.8.0/) and deploy it on windows. Tried the qmlvideo player from vlc-qt but it doesn’t...
View ArticleHow can I implement QQuickItem::updatePaintNode() to show an video image...
You need to derive from QSGTexture class. If you need a framebuffer to draw into, do something like this. // --------------------------------------------------------------------------- class...
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